My PhD: As it is and what I do

9 12 2011

The  field of study for my PhD is based in comics as my MA was and combines interactive theory and panel-sequence reading  to develop understanding of, and practice in, comics and other panel-sequence story in the digital environment. On a basic level the study is about how we read comics on digital media displays and how the practices and process of digital media effects our reading processes and by extension the forms that panel-sequence story can take in the digital environment.

So that’s a really quick statement about what I study. What follows is a sort-of abridged version of my actual PhD that covers it in slightly more detail. So if you think you are interested in learning about comics in the digital environment then read on and (hopefully) enjoy.

The PhD has to start with something, and what better place to start than the title. So here goes:

Reading Acts and Acts of Reading in Digital Comics: A Study of panel-sequence reading processes in an age of interactive display technologies.

The title is pretty self explanatory and, perhaps, tells you what I’m doing better than the little intro to this post. It’s all about reading. Reading comics in the digital environment.

That’s the topic but what of the research itself? The research starts with a research question that sets out the goals and bands of study for the project:

How is/are the processes and acts of reading the panel-sequence story re-worked by the use of interactive display devices rather than printed paper page? – This is the overriding question that governs the direction of research, this is then broken down into 5 parts or research areas (most of which, you will notice, overlap in some way) which are as follows.

i. How has and how can the processes and acts of reading panel-sequence story be understood, described and discussed?  – Generally boils down to the idea “how do we understand panel-sequence story and how do we talk about it?”

ii. How has and how can the processes and acts of interactive media concerned with story be understood, described and discussed? – The same as the above really. Only replacing “panel-sequence story” with the other important element of the research; interactive media.

iii. How can (i) and (ii) be brought together to develop methods and models of understanding, analysis and discussion that address emergent forms of panel sequence story? – This is basically taking the understanding from both of the above areas and combining them to develop an understanding of the newer form on digital panel-sequence story.

iv. How has and how can our understanding of paper based reading inform our understanding and analysis of interactive media based panel-sequence story? – This section is all about the form the panel-sequence story takes. Simplified it asks “how have paper based comics influenced our understanding of screen comic?”

v. How has and how can our understanding of digital display hardware and software technologies, and their history and processes of interaction inform our reading, development analysis and consumption of digital panel-sequence stories? – All about the technology, how we use it and what it means for digital comics. There is a pretty strong focus on how we read and produce digital panel sequence story for tablets and other portable devices here.

So that’s the basics of it. There is a little more to it that that but that about sums up the underlying principles of what I am looking at and doing. More will become clear as I talk about specific areas of research in future posts on this blog.

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